

At the start as both teams control their home towers and battle for the center it is important to have your main force take control of the center as a side force moves for their home tower. This is important to cut off the low of reinforcements from the enemy team who funnel to the center. The distance from the enemy castle is much greater so this is why the enemies home tower is key to map control.
This map is one of the fastest to travel across to get to the enemies base and therefor you must have designated defenders. Having someone on a cannon at our base is a great way to defend it but online remain on it if the enemy forces are present and near, if map control is not in our favor, otherwise destroy it and change to a more suitable class for defending while mobile.
Have someone defend your cannon and start out at our home tower to prevent the enemy if they decide to employ the same tactic of cutting off our supply of reinforcements to the center. The cannon can fire to just before our home tower and damage the enemies that have taken the jump and approach our castle while the other defender prevents them from taking our home tower or chases them as they approach our base, Smash power up level 3 will knock them off the narrow path on the way to our castle after they land from the jump.
At the same time it is important to have a few who go to the enemy base to divide them by forcing them to have players left on defense instead of pushing forward. This can deceive a lot of players to make them think our primary goal is to get in their base when map control is the actual objective. Once map control is obtained it is important to have players defend the bird cannon, the main force should be defending the enemy home tower in the narrow path right after it so that the bird cannon can fire down on the enemy there knocking them off the map.
Have a warrior advance forward and protect the jump to prevent the enemy from jumping to the center, At this point while map control is being maintained have plyers put pressure on the enemy gate while others defending the choke points launch team skills. The cannon engineer from our base should try and take the enemies cannon as he has someone defend him.